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Learning, Education, & Games: Vol. 4: 50 Games to Use for Inclusion, Equity, and Justice
Learning, Education, & Games: Vol. 4: 50 Games to Use for Inclusion, Equity, and Justice
Diana Leonard, associate professor of psychology and department chair, coedits this text that asks, “How can educators, researchers, and designers use games to support inclusion, compassion, care, equity, and justice?” The book explores 50 different games, including commercial, indie, desktop, mobile, card, and board games.Lulu.com, 2024. 312 pages.
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